When I started designing The Dirty Half Dozen, my Mordheim-Meets-WWII game that will be released in the next few months, flavor was the main driving force behind the design. For me, flavor behind a wargame is everything: if it has poor rules but good flavor then I can forgive a lot. If it has good…
There are few Warhammer aesthetics that I love more than Necromunda. It hits all the right buttons: grungy and decrepit buildings, the Underhive, the multiple levels of verticality which make the game interesting in a 3D-chess sort of way.
Eric's Hobby Workshop is unique because Eric is a very precise and excellent…